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Old Jan 10, 2008, 01:20 PM // 13:20   #1
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Default 2 PVP-Builds i like you Pro-Mesmers to look at

Fast Casting=6
Illusion Magic=12+1+1
Inspiration Magic=11+1
[skill]Ineptitude[/skill][skill]Clumsiness[/skill][skill]Conjure Nightmare[/skill][skill]Leech Signet[/skill][skill]Ether Signet[/skill][skill]Power Drain[/skill][skill]Drain Enchantment[/skill][skill]Ether Feast[/skill]
This is my Melee-Shutdown Build for AB/RA (for RA i take a Rezz Sig of course)

Fast Casting=8+1
Domination Magic=12+1+1
Inspiration Magic=10+1
[skill]Ether Feast[/skill][skill]Backfire[/skill][skill]Empathy[/skill][skill]Mistrust[/skill][skill]Power Block[/skill][skill]Complicate[/skill][skill]Power Drain[/skill][skill]Rezz[/skill]
This is my Monk-Shutdown Build, also designed for RA/TA.

Any Suggestions?
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Old Jan 10, 2008, 03:18 PM // 15:18   #2
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on bar 1:
Drop ether signet
Drop Leech signet
Im going to assume you take out ether feast for rez

sub in
Auspicous incantation
and if your specing that much into illusion the snare provided by imagined burden is something you shouldnt pass up


build 2
Drop backfire
Drop Ether feast
Drop Empathy
Drop Mistrust

Sub in
diversion
inspired enchantment
Power Leak
Auspicious Incantation
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Old Jan 10, 2008, 03:58 PM // 15:58   #3
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Try this for your illusion line skill set in RA

[skill]Ineptitude[/skill] [skill]conjure nightmare[/skill] [skill]phantom pain[/skill] [skill]kitah's burden[/skill] [skill]arcane conundrum[/skill] [skill]drain enchantment[/skill] [skill]ether feast[/skill] rez of your choice I have 8-9 in fast casting so I go with a hard rez

This is a very high pressure build the multiple hexs will keep any monk on there toes

Kitah’s is your energy maker. Use it on all your foes first followed by nightmare then cover nightmare with phantom pain. Drain any enchantment you see in fact if it is ready to go toggle through all targets to cast against anyone with an enchantment. The more energy the better and the heal is a plus. Arcane spamming on any caster is a plus. And if a caster is foolish enough to start wanding slap ineptitude right when they rear back Oh it is a sweet spike on them but its main reason for being on your bar is to stop melee.
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Old Jan 10, 2008, 05:19 PM // 17:19   #4
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i spot a couple problems with the above build

no interuptions

kitahs burden has a 45 recharge and a 10 duration wereas imagined has a 30 second recharge and a 29 duration (at 14 illusion magic).

Limited as well as situational e-management.

2bh (and I want to be clear I have no wishes of being rude) but I think overall the op's build is better then the above one. take my suggestions into consideration.
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Old Jan 10, 2008, 05:35 PM // 17:35   #5
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Quote:
Originally Posted by Aris the Accurate
i spot a couple problems with the above build

no interuptions

kitahs burden has a 45 recharge and a 10 duration wereas imagined has a 30 second recharge and a 29 duration (at 14 illusion magic).

Limited as well as situational e-management.

2bh (and I want to be clear I have no wishes of being rude) but I think overall the op's build is better then the above one. take my suggestions into consideration.
I run 20/20 ½ recharge on illusion

Kitah’s gives you energy and if it is stripped you still get the energy

I sacrificed interruption to go straight hex pressure.

You could go power drain instead of Kitah’s that is for sure. But in RA if you get opponents that are all melee it is useless

Last edited by Painbringer; Jan 10, 2008 at 05:39 PM // 17:39..
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Old Jan 10, 2008, 08:30 PM // 20:30   #6
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I think aris said most of whats needed. For the monk shutdown build Shame is an excellent skill to use on monks. I would keep maybe backfire and empathy if your going to ra. Painbringer i think your build is a little lacking on e-management. I don't think arcane is really neccessary in your build i would suggest a interupt instead. and I would bring imagined burden just because its faster recharge. If most of your melees are disabled i don't think its too neccesary to bring both healing mesmer skills i would take out one for another skill (just my preference). I think your build is built more to apply pressure with more people (warriors, sins) but alone I don't think it would defend well. (maybe in AB).

BTw is there any really good hard resses to bring to RA if your a mesmer? or stick with res sig?
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Old Jan 10, 2008, 08:46 PM // 20:46   #7
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Painbringer's build might be a little energy-heavy, but I think it is pretty decent.

I would like to say how awesome Kitah's Burden is. I mean, in a fight it is such a great spell. You get a snare, but you also get a great big energy gain.
Usually if I can I will bring the 2 twin skills and use them in conjunction with eachother for a massive energy gain early in the match. When used with something like Crippling Anguish, they completely get pwnt. The best part, is that 10 seconds later the entire spell-casting spree pays for itself and thus, letting you spam more hexes!

I think inturrupts are very important and powerful, but they aren't essential.

This is my current Illusion RA build:

12 Illusion
9 FC
9 Insp

[skill]Crippling Anguish[/skill][skill]Images of Remorse[/skill][skill]Conjure Phantasm[/skill][skill]Kitah's Burden[/skill][skill]Ethereal Burden[/skill][skill]Distortion[/skill][skill]Ether Feast[/skill][skill]Flesh of my Flesh[/skill]


Of course I hate bringing something lame like Ether Feast, but I do want a bit of survival when I get unlucky with no monk.

Last edited by Dodo The Extinct; Jan 10, 2008 at 08:52 PM // 20:52..
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Old Jan 10, 2008, 08:46 PM // 20:46   #8
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I don't know why you would drop Ether Feast for RA. If your actually using Inspiration, Ether Feast is a really good self heal, as your target is in most cases only gaining 1 energy over the next three seconds now. In a RA enviroment, a 100+ health heal and forcing your opponent to only have a net gain of 1 energy over the next 3 secs is very good, especially when a good healer is not a guarantee.

Now in TA, there are obviously better choices as you will have healer you can trust(unless you PuG it). Unless its a specific build, Ether feast can be a wasted skill in your bar in a TA scenario.

Also, if your looking to shutdown a monk, you might be better off with Migraine Illusion. If you want to stick with Domination(with or without Power Block), Blackout works wonders or, if your skillful with it, Psychic Distraction.
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Old Jan 10, 2008, 08:50 PM // 20:50   #9
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Quote:
I don't know why you would drop Ether Feast for RA. If your actually using Inspiration, Ether Feast is a really good self heal, as your target is in most cases only gaining 1 energy over the next three seconds now. In a RA enviroment, a 100+ health heal and forcing your opponent to only have a net gain of 1 energy over the next 3 secs is very good, especially when a good healer is not a guarantee.
The bad thing about Ether Feast is that it is like Healing Signet; it is not strong enough to save you if you're targetted, so why bring it at all? You're a squishy Mesmer. Furthermore, nobody cares about the -3e. It is just too small.

I just bring it because I don't want to wait until I get a monk on my side. I'm willing to make the sacrafice.
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Old Jan 10, 2008, 09:14 PM // 21:14   #10
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These are my changes to your builds.

[skill]Ineptitude[/skill][skill]Clumsiness[/skill][skill]Conjure Nightmare[/skill][skill]Auspicious incantation[/skill][skill]ethereal burden[/skill][skill]Power Drain[/skill][skill]restful breeze[/skill][skill]resurrection signet[/skill]

If you currently aren't using a secondary profession and you are using either feast, you are wrong. It is a terrible self heal and should only be used if you are already committed to a different secondary profession. Restful Breeze will allow for much better self healing. Although you can't cast while you have it on or it will end, you should be kiting when taking damage and not casting anyways. If you are really opposed to restful breeze, try healing breeze. It is still pretty good and you can do more with it, although it will take a few more attribute points, just drop some out of fast casting and/or inspiration.

[skill]Power Block[/skill][skill]Power Leak[/skill][skill]Power Drain[/skill][skill]Diversion[/skill][skill]Shame[/skill][skill]Shatter Enchantment[/skill][skill]Restful Breeze[/skill][skill]Resurrection Signet[/skill]

Again, I really like restful breeze for a self-heal. I think Shame is better than Mistrust for the simple fact that mesmers countering monks with E-denial is better than countering with damage. Diversion is pretty much a necessity when playing a shutdown Mesmer. There is nothing like diversioning Word of Healing to really F-up a monk. In order to be a true shutdown Mesmer, you need more than just two 20+ second recharge interrupts. Power Leak is an excellent fix. It interrupts spells and denies loads of energy and is a great combination with shame. If you are going to be putting diversion and shame on a monk, the monk will try to pre-veil 9 times out of 10. If you miss the interrupt, it is important that you have an enchantment removal to strip it off. Shatter Enchant is also good for finishing foes because of the great damage it does.

Last edited by Brian the Gladiator; Jan 15, 2008 at 06:49 PM // 18:49..
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Old Jan 10, 2008, 09:50 PM // 21:50   #11
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Quote:
Originally Posted by Dodo The Extinct
The bad thing about Ether Feast is that it is like Healing Signet; it is not strong enough to save you if you're targetted, so why bring it at all? You're a squishy Mesmer. Furthermore, nobody cares about the -3e. It is just too small.

I just bring it because I don't want to wait until I get a monk on my side. I'm willing to make the sacrafice.
Not to mention you have to have a target for it to work. No other heal spell that I can think of needs a target to work. Degenration and conditions can last a long time. I have many times killed my opponent and then died running for another target that is across the map.
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Old Jan 10, 2008, 10:10 PM // 22:10   #12
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Quote:
Originally Posted by Skycluster
BTw is there any really good hard resses to bring to RA if your a mesmer? or stick with res sig?
I use [skill]Resurrection chant[/skill] It is good on heal but energy return for the target is lacking. Only reason I have been taking it is that I notice a lot of people are not bringing a Rez at all. It can be useful. I was in RA last night with a group if you believe this.... 1 me (ME) 2 monks 1 rit. I rezzed 5 time during the match 5 I could not believe it and we won

Update bulletin BEEB BEEB BEEB they Fixed a bug that caused the Mesmer skill Waste Not, Want Not to fail when it should not have failed. I will have to add this and play around with it.
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Old Jan 10, 2008, 10:18 PM // 22:18   #13
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Quote:
Originally Posted by Dodo The Extinct
The bad thing about Ether Feast is that it is like Healing Signet; it is not strong enough to save you if you're targetted, so why bring it at all? You're a squishy Mesmer. Furthermore, nobody cares about the -3e. It is just too small.

I just bring it because I don't want to wait until I get a monk on my side. I'm willing to make the sacrafice.
Its better than Healing Signet, as its very close to 1/2 cast when you add fast casting and it doesn't give you -40 armor.
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Old Jan 10, 2008, 10:28 PM // 22:28   #14
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It's also a piece of crap because it has an 8 second recharge.
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Old Jan 11, 2008, 03:19 PM // 15:19   #15
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I am changing my opinion on my build that I posted a few days ago. With the recent update Waste Not, Want Not it works like it should. It is pretty good for e management in PVP. Casters do not like to attack with a wand and it is very easy to catch them not using a spell. Melee is a little harder unless they are running around. It is a good tool for energy and after 10 consecutive flawless matches in a row I was very impressed with it. Although I miss the slowing down of a target the recharge time is too much a factor. Good luck to anyone and have fun

[skill]Ineptitude[/skill] [skill]conjure nightmare[/skill] [skill]phantom pain[/skill] Waste Not, Want Not [skill]arcane conundrum[/skill] [skill]drain enchantment[/skill] [skill]ether feast[/skill] rez of your choice I have 8-9 in fast casting so I go with a hard rez
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Old Jan 11, 2008, 04:12 PM // 16:12   #16
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Use Brian the Gladiator's builds, they are good.
If you get tired of Power Block, consider this:

Dom=12+1+1
Fast cast=8+1
Insp=10+1

[skill]Energy Surge[/skill][skill]Energy Burn[/skill][skill]Shatter Enchantment[/skill][skill]Drain Enchantment[/skill][skill]Diversion[/skill][skill]Power Leak[/skill][skill]Power Drain[/skill][skill]Resurrection Signet[/skill]
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Old Jan 15, 2008, 06:37 PM // 18:37   #17
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Quote:
Originally Posted by Utaku
Use Brian the Gladiator's builds, they are good.
If you get tired of Power Block, consider this:

Dom=12+1+1
Fast cast=8+1
Insp=10+1

[skill]Energy Surge[/skill][skill]Energy Burn[/skill][skill]Shatter Enchantment[/skill][skill]Drain Enchantment[/skill][skill]Diversion[/skill][skill]Power Leak[/skill][skill]Power Drain[/skill][skill]Resurrection Signet[/skill]
Thanks Utaku.

I have been playing Mesmer in competitive GvG for a very long time and I like to think I know a thing or two about Mesmers in PvP. If anyone has any questions about PvP of any class, I would direct you to the QQ forums. The people there are a bit more, how can I put this lightly... screw it, their straight up mean to newcomers. But if you get past the egotistical remarks, you can actually learn a lot about the game. http://www.teamquitter.com

I personally don't like Energy Surge at all, especially if it is used in RA or some other non-8v8 battle. The whole purpose of this skill is direct AoE damage. Yes it denies energy, but that is a side effect that really isn't part of the purpose of the skill in most builds. The way an E-surger operates is:
1) Use interrupts and diversions to disable the enemies offenses or defenses depending on what the team needs.
2) Use enchantment removals to get rid of troublesome enchantments (holy veil, prots on spiked targets, etc.)
3) Use shatter enchantment specifically on spikes for added damage and pre-prot removal.
4) Use Energy Surge to inflict mass AoE damage on enemy groups. (Very effective against NPCs at the stand during VoD.)
5) Use Energy Burn on targets that are called for spikes. if it is recharging, then use Energy Surge.

Because of the nature of the Energy Surge Mesmer, I would direct people to run builds that either create more damage or more shutdown. The builds I posted in a prior post add a ton more shutdown. if you are a Mesmer that loves to dish damage, try Enchanter's Conundrum.

[skill]Enchanter's Conundrum[/skill][skill]Shatter Delusions[/skill][skill]Shatter Enchantment[/skill][skill]Shame[/skill][skill]Diversion[/skill][skill]Power Leak[/skill][skill]Power Drain[/skill][skill]Resurrection Signet[/skill]

Let me ask you this. Have you ever seen an enchanted Warrior use frenzy? After using this build, you never will again. Cast Enchanter's Conundrum on the Warrior. Then shatter his enchantment. Then use Shatter Delusions. The Warrior will be dead in literally 1 second after taking the initial damage. I use it on Warriors that use frenzy while the monks put aegis up. It is worth letting the monks get an aegis up if a Warrior dies for it IMO.

Also, if you really want to mess up a monks face, use shame on him. If he doesn't use a skill emediately, then wait the remaining duration until it expires. Start casting diversion before shame expires so right when it is over, diversion comes up. The monk will cast right into it every time. OOPS! THERE GOES YOUR WoE!!!

Last edited by Brian the Gladiator; Jan 15, 2008 at 06:47 PM // 18:47..
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